Vol. 13 No. 1 (2022): MEDIA EDUCATION – Studi, ricerche e buone pratiche
Best practices

Alla scoperta del contenuto emotivo dei videogiochi: un intervento di media education

Benedetta Vagnetti
The article presents an activity carried out in a second class of a primary school in Perugia, the main purposes of which are related to the understanding of emotions and the inclusion of a child with disabilities, whose main interest is videogames. The proposed activity takes its cue from this interest of the pupil and from the study of the emotional content that this media conveys. Starting from these considerations, a media education activity was proposed to the class on the recognition of some emotions arising from some multimedia contents including the vision of trailers of two different types of videogames.
Published April 28, 2022
Keywords
  • inclusion,
  • disability,
  • video games,
  • emotions,
  • media education

Abstract

The article presents an activity carried out in a second class of a primary school in Perugia, the main purposes of which are related to the understanding of emotions and the inclusion of a child with disabilities, whose main interest is videogames. The proposed activity takes its cue from this interest of the pupil and from the study of the emotional content that this media conveys. Starting from these considerations, a media education activity was proposed to the class on the recognition of some emotions arising from some multimedia contents including the vision of trailers of two different types of videogames.