Vol. 14 No. 1 (2023): MEDIA EDUCATION – Studi, ricerche e buone pratiche
Articles

Dal game-based learning ai serious games: alcune prospettive per l’apprendimento mediato dalla tecnologia digitale

Marco Ciziceno
Dipartimento di Scienze Economiche, Aziendali e Statistiche – SEAS, Università degli Studi di Palermo

Published 2023-01-30

Keywords

  • Augmented reality,
  • Media Education,
  • Media Literacy,
  • Game-based learning,
  • serious games

Abstract

In the last few years, serious games have become popular tools in media education, as they help engage and motivate students to learn. However, few studies investigate the long-term effects of game-based learning, and many scholars declare themself skeptical about the learning mediated by digital technology. This paper reflects on the importance of new media and serious games for young people belonging to the Net Generation as defined by Prensky. I support the idea that game-based learning reflects a broader change in our society, coinciding with the rise of the phenomenon of gamification and the sociological paradigm of Homo Ludens. Apart from the limitations of technology-mediated learning, the paper outlines possible and new directions for serious games in educational and professional contexts.

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