Vol. 14 No. 2 (2023): MEDIA EDUCATION – Studi, ricerche e buone pratiche
Best practices

The The age of Pompei. Progettazione di un percorso di didattica museale immersivo e gamificato

Cristina Gaggioli
Università per Stranieri di Perugia
Chiara Mancini
Cooperativa Archilabò di Bologna

Published 2023-12-31


  • immersive environment,
  • museum education,
  • gamification,
  • instructional design


The contribution proposes a reflection on the design of educational paths in immersive environments, starting with the presentation of “The age of Pompeii,” an immersive and gamified museum educational path, aimed at increasing the dialogue between the artistic-cultural heritage of the archaeological park of Pompei and children under 18. The contribution describes the characterizing design elements of the educational path, with particular reference to those concerning learning design, universal design and game design. The challenge is to be able to identify the elements that can make an immersive learning environment not only educational, but also engaging and inclusive.


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